tailieunhanh - Sonic Art & Sound Design- P21

Sonic Art & Sound Design- P21:Sonic art is a new art form, or rather, forms. As we shall see, it can encompass a wide range of activities, perhaps wider than almost any other art form. It is an unusual case, based upon a medium that has traditionally been regarded as inferior and subservient to other creative or expressive forms. | PROCESS AND PRACTICE Interactivity Introduction Interactivity is a feature common to many works of sound art. Interactive works are not uncommon in other art forms and much of what follows might be equally applicable to for example visual media. However the proportion of sound work that depends upon the interaction between the artist and the system used is so substantial that interactivity has become almost a default mode for much of sonic art is not least due to the nature of the software often used to generate and transform sounds. Much of this has the potential for high degrees of customisation and is therefore useful in the pursuit of innovative sounds and ideas. In turn this implies the greater possibility of more fully interactive operation - the temptation is almost irresistible Types of interactive works Interactivity may exist at a wide range of levels from the more-or-less unnoticeable to a full-on format in which the input of the user or participant is central to the unfolding of the work. Most commonly interactivity involves the use of computers and software that is custom-written but once again this is by no means inevitably so sophisticated interactions are quite possible without the intervention of complex software-dependent technologies. The images opposite show two very different installations taken from an undergraduate degree show. They are both interactive to some extent - one using very simple audio technology and the other employing advanced and highly sophisticated custom software. The first image of Nathaniel Mann s piece Foley Works - The Sound of Snow Underfoot 2006 shows an installation work based upon the film soundtrack process known as Foley .This involves the creation of background sounds such as amongst many other things footsteps in snow . In Mann s work buried microphones pick up the sounds made by the user and simply relay them back via headphones. The user hears these sounds and modifies their actions accordingly. .

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