tailieunhanh - LightWave 3D 8 Character Animation phần 6

phía trước nạc và gia tăng. Điều đó cần có thời gian, quá. Khám phá và hiểu cuộc sống timings thực. Một khi bạn nhận được một cảm giác về họ, hãy bắt đầu thay đổi và chơi với chúng. Anime, hoạt hình Nhật Bản, sử dụng biểu tượng tuyệt vời của timings thay đổi để truyền đạt cảm xúc khác nhau. | Chapter 10 Reviewing Animation Basics the lean forward and the rise. That takes time too. Explore and understand real-life timings. Once you get a feel for them start to modify and play with them. Animé Japanese animation makes great symbolic use of modified timings to convey different feelings. Characters hang in the air much longer than they should before crashing back down to the ground with an impact that belies their apparent mass. This obvious departure from reality crafts feelings of great power and otherworldliness. Animé uses timing to sculpt how you the viewer feel about what you re seeing. Something just barely perceptibly outside of reality makes a viewer feel uncomfortable. Slowed timing appears dreamlike. Often when timing is artfully used to sculpt feelings the audience only gets the impact of the feelings and is unaware of the reasons why. Timing is also a rhythmic device. Just like music animation has beats rhythms and tempos. You want to keep things interesting for the viewer and not have everything fall on the same timings. This makes a scene read dull and flat. If your scene has keyframes every eight frames it will read like mush. You have to break up the keys stagger them and syncopate them. Get the audience to expect something by setting up a pattern and then break that pattern ONE two three four one two three four one TWO three four. . Keep them on their toes when their toes need to be kept on. Slow languid scenes need this special attention to timing even more than frenetic scenes to keep the audience from losing interest yet maintaining their dreamy flow. Timing is also important to get across the relationships between objects and mass. Massive objects don t get moving as quickly as slight ones do but when they do they re quite a challenge to stop. A light object or character can leap up from the ground more quickly than a heavy one. Lighter items can seem to float a bit more before gravity begins to exert its effect. Heavier items can seem