tailieunhanh - Macromedia Flash™ MX Game Design Demystified: The Official Guide to Creating Games with Flash
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the. | Table of Contents Examples Macromedia Flash MX Game Design Demystified The Official Guide to Creating Games with Flash By Jobe Makar Publisher Pub Date ISBN Pages Peachpit Press September 09 2002 0-201-77021-0 648 So you wanna be a hotshot game designer Well if you have a basic grasp of Macromedia Flash MX you can. Unafraid to tackle some of the more complicated aspects of game creation including physics and trigonometry this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics planning adapting ActionScript techniques using introductory Flash game techniques and more. Then it gets down to the real business of building simple games. You ll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games chess for example --learning about importing 3-D graphics adding sound effects and licensing your games in the process. The book s companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you re tired of the g Table of Contents Examples Macromedia Flash MX Game Design Demystified The Official Guide to Creating Games with Flash By Jobe Makar Publisher Peachpit Press Pub Date September 09 2002 ISBN 0-201-77021-0 Pages 648 Copyright Acknowledgments About the Contributors Derek Baird Eric Dolecki Robert Firebaugh Michael Grundvig Introduction Why Flash How to use this book Part 1. Getting Started with Flash Game Design Chapter 1. First Steps Inspirational Kick-Start Terminology Game Genres Flash Limitations Points to Remember Chapter 2. The Plan From Idea to Design The Design Process Points to Remember Part 2. Examining the Nuts and Bolts Chapter 3. Trigonometry 101 Why Learn Trigonometry The Flash Coordinate System Anatomy of a Triangle The Pythagorean Theorem The Heart of Trig Vectors Points to Remember Chapter 4. Basic Physics Introduction to Physics Speed .
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