tailieunhanh - Essential Blender- P11

Essential Blender- P11: You may copy and distribute exact replicas of the OpenContent (OC) as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the OC a copy of this License along with the OC. | Strip Properties Action Strips can do more for your animation than simply changing an Action s location along the timeline and altering its speed. The N-key Transform Properties panel for the NLA Editor lets you set additional options. Figure The NLA Editor Transform Properties panel. Strip Start Strip End A Strip s location on the timeline and size can be adjusted from the Properties panel with the Strip Start and Strip End controls. Using the panel you can enter values directly for the selected Strip s starting and ending points along the timeline allowing you to perfectly synchronize actions with other events. Repeat An Action can be set to repeat by increasing the Repeat value past . Action Strips that have a Repeat value higher than will show small vertical lines wherever the repeats will occur along the timeline. Be aware that using Repeat will not automatically result in a smooth repetition of the Action. If your Action was not created with its beginning and ending pose in the same position you will see your armature skip as it begins each repetition. Blendin Blendout If you layer several Action Strips and scrub over the timeline you will see that animation for one Strip begins and ends immediately and completely at the start and end of the Strip. This can cause the keyed bones to jump at transition points. Figure No Blendin Blendout values on the bottom Strip. To fix this you can set the Blendin Blendout values to tell the NLA over how many frames to blend the animation. In the second illustration the animation for the lower Strip will begin and end its effect more gradually following the ramp shown on the ends of the Strip. Lower values create a quicker transition while higher values will take longer. Figure Blendin Blendout values have been set. With the posing and keyframing tools the Action Editor and the NLA Editor to play with you ll be busy for a long time learning to make your characters come to .