tailieunhanh - Essential LightWave 3D- P9

Essential LightWave 3D- P9: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games. | Chapter 9 Figure 9-36 12. Smooth shift and then move the two sets of symmetrical polys dmvn to begin to form the shape of the legs. 13. Continue smooth shifting and moving to create the rest of the geometry for the legs. You should have a segment at the knee and where the calf muscle Gastrocnemius bulges. Terminate the pants similarly to what we did for the end of the cuff smooth shifting and tucking the new polys inside the pant leg with the new points lying along the same plane as defined by the calf segment. 14. On a new layer create a box that is 2 segments in Y 2 segments in X and 4 segments in Z. Position this box on the positive side of X 0 where the character s foot should be. Figure 9-37 Figure 9-38 228 Organic Modeling Exercise 2 Character Body Note Here s where drawing training comes into play in a huge way. How do you know what proportions are right for a body unless you ve trained yourself to see and understand what is right Drawing is the cheapest quickest most portable way to train your eye to see what is right. If you look at drawing simply as a training exercise for something you really enjoy doing you ll get really good really fast and not even know you re doing it. Drawing is just understanding mathematical relationships. Hello What is modeling Anyone and I mean anyone can learn to draw and learn to draw well It s just a matter of doing whatever it takes to trust that you will see from your own drawings the same quality of mathematical relationships that you see in good drawings. The Vilppu Drawing Manual by Glen Vilppu available through the Animation World Network http is the single most helpful book on getting someone from square one to having their work look like a master figurative artist in simple understandable achievable steps. While working at Disney I took Glen s life drawing classes and was dumbstruck when he was able to get production assistants to create life drawings that looked as good as a full-on animator s drawings in