tailieunhanh - Game Design: Theory & Practice- P3
Game Design: Theory & Practice- P3: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand. | Chapter 2 Interview Sid Meier have you create your own really cool mental images based on some suggestions that we give you on the screen. You were one of the first game designers to get your name above the title on the box. I was curious how that came about. Well the way that happened goes back to Pirates That was the first game that had my name on it. In those days I was working at Microprose and my partner was Bill Stealey who did the business marketing side of things while I did the develop-ment creative stuff. And the previous F-15 Strike Eagle game before Pirates was one of the flight simulator games and I said to Bill Well I m going to work on this game about pirates. And he said Pirates Wait a minute there are no airplanes in pirates. Wait a minute you can t do that. Well I think it s going to be a cool game. And he answered Well who s going to buy a pirates game Maybe if we put your name on it they ll know that they liked F-15 or whatever and they might give it a try OK. There was a real concern that there was this pirates game coming out but nobody s going to be interested because who wants a pirates game People want flight simulators. So it was to say Sure you want a flight simulator but maybe you might want to try this pirates game because it was written by the guy who wrote that flight simulator that you re playing. I guess it was branding in a very crude early form. It was because we were making this big switch in the type of game that I was working on and to try to keep that connection between the games. So it wasn t your lust for fame laughter No no. Even today fame is not a computer game thing. I think it s good. It s still a pretty non-personality oriented business. I think that people remember great games and they know to a certain extent who s involved. But there s not a cult of Robin Williams or you know movie stars who really have a cult of personality. I think it s good. Once we get the idea that we can get away with anything just because we
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