tailieunhanh - FriendsofED Object Oriented ActionScript 3.0 Jul 2007

If there’s one thing I’ve learned as a developer, it’s this: complexity happens; simplicity, you have to strive for. Nowhere is this truer than in education. Our role as teachers, by definition, is to simplify subjects so that they can be easily understood. A good teacher dispels trepidation with anecdote, abstraction with analogy, superstition and magic with knowledge. | cYAN   YELLOW   MAGENTA blacK Yard Jacobs Elst friends of ED ADOBE® LEARNING LIBRARY Inside you’ll learn ALSO AVAILABLE » The essential principles of object-oriented programming, including inheritance, encapsulation, polymorphism, and more » Valuable lessons on ActionScript project planning and programming, including design patterns and source control A ction S cript O bject » Learn object-oriented programming in ActionScript » How to create your own extensible, reusable application framework using OOP best practices » Covers both the Flash and Flex environments » Advanced data integration techniques such as Web Services and communication between Flash and the browser » Includes design patterns, custom frameworks, data binding, and other crucial techniques Object-Oriented ActionScript -O riented bject-oriented programming (OOP) is something that is usually considered Oa black art for hardcore programmers, not a topic of conversation for Flash developers. However, when Adobe introduced ActionScript to the mix, it changed everything. ActionScript is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. But with that power comes great responsibility—OOP is now a requirement, rather than optional, and there are new things to learn. But never fear—this book, based on the ever-popular Object-Oriented ActionScript for Flash 8, provides you all you need to delve into the world of OOP with confidence, whether you are using the Flash IDE, Flex Builder, or even command-line tools for your development work. First, you are taken gently through all the principles of OOP that you need to know, and then given a guide to designing and implementing applications in ActionScript . Next, we step up a gear, showing you the Flex Builder development environment and teaching about creating reusable, extensible component frameworks—manager classes, animation and effects classes, UI widgets, and more. .

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