tailieunhanh - Usability of context-aware mobile educational game

The aim of our research is to present a context-awareness multi-agent-based mobile educational game that can generate a series of learning activities for users doing On-the-Job training and make users interact with specific objects in their working environment. We reveal multi-agent architecture (MAA) into the mobile educational game design to achieve the goals of developing a lightweight, flexible, and scalable game on the platform with limited resources such as mobile phones. A scenario with several workplaces, research space, meeting rooms, and a variety of items and devices in 11th floor of a university’s building is used to demonstrate the idea and mechanism proposed by this research. At the end, a questionnaire is used to examine the usability of the proposed game. 37 freshmen participate in this pilot study and the results show that they are interested in using the game and the game does help them getting familiar with the new environment. | Knowledge Management E-Learning An International Journal . 448 Usability of Context-Aware Mobile Educational Game Chris Lu School of Computing and Information Systems Athabasca University 1 University Drive Athabasca AB T9S 3A3 Canada E-mail chrischien630@ Maiga Chang School of Computing and Information Systems Athabasca University 1 University Drive Athabasca AB T9S 3A3 Canada E-mail maiga@ Kinshuk School of Computing and Information Systems Athabasca University 1 University Drive Athabasca AB T9S 3A3 Canada E-mail kinshuk@ Echo Huang Department of Information Management National Kaohsiung First University No 2 Jhuoyue Rd. Nanzih District Kaohsiung City 811 Taiwan E-mail echoh@ Ching-Wen Chen Department of Information Management National Kaohsiung First University No 2 Jhuoyue Rd. Nanzih District Kaohsiung City 811 Taiwan E-mail chingwen@ Corresponding author Abstract Ubiquitous learning is an innovative approach that combines mobile learning and context-awareness can be seen as kind of location-based services first detects user s location knows surrounding context and gets learning profile and then provides the user learning materials accordingly. Game-based learning have become an emerging research topic and been proved that can increase users motivations and interests. The aim of our research is to present a context-awareness multi-agent-based mobile educational game that can generate a series of learning activities for users doing On-the-Job training and Knowledge Management E-Learning An International Journal . 449 make users interact with specific objects in their working environment. We reveal multi-agent architecture MAA into the mobile educational game design to achieve the goals of developing a lightweight flexible and scalable game on the platform with limited resources such as mobile phones. A scenario with several workplaces research space meeting rooms and a variety of .

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