tailieunhanh - Adobe Flash CS3: The Professional Portfolio- P30

Adobe Flash CS3: The Professional Portfolio- P30:Now you can easily create web-ready images and animations within the familiar Adobe environment. With the recent acquisition of Macromedia, Adobe has added Flash to its suite of creative products, thus solidifying its position as the world's leading developer of graphic and visual communications tools. The Against The Clock Portfolio Series Flash title ensures that you'll learn everything you need to complete any job that requires Flash skills | 1 1. Click Scene 1 in the Edit bar to return to the main stage. 1 2- Zoom into the legend and use the Selection tool to select the placed bus_text symbol. 13. In the Properties Inspector click the Graphic menu and choose Button. Because you changed the symbol type you have to also change the behavior of the placed symbol instance. REST ROOMS II FOOD w Q TELEPHONE PARKING ae a. LOCKERS PUBLIC GROVES E2 FIRST AID la BESO 1 4. Choose Control Enable Simple Buttons and roll your mouse over the bus button to check the rollover. The icon and text should change to gray when you move the mouse over the button. i REST ROOMS HI FOOD 1 i M Q TELEPHONE PARKING 1 LOCKERS H PUBLIC GROVES -S H FIRST AID CASH ATM 3 Big INFORMATION 1 5. Save the file and continue to the next exercise. Note The Control TestMovie command generates a temporary .swf Flash player file ivhich works as if the movie were already published on the Web or saved into an interactive format. You can also enable simple buttons such as the one you just created directly in the Flash workspace. 132 Project 3 Interactive Pork Mop Use Hit States The Hit frame allows you to determine where a user can click to activate a button symbol. In the previous exercise you built a functional button that works exactly the way you expected the button changes colors as the mouse pointer moves over it. There is one problem however the button only works if the mouse pointer touches the actual icon or one of the text characters. If the pointer lies between two of the letters for example the button fails to activate which is a definite drawback in the design of this user interface. The spaces within the button as well as the area immediately surrounding the button should all be active. Moving the pointer close to or on top of the button should trigger the desired action. To resolve the problem in the button you need to use the Hit frame. 1. With open check the current condition of the button by placing the cursor .

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