tailieunhanh - Beginning Game Programming with Flash

Flash is a high-impact, dynamic, and robust 2D designing and authoring tool widely used by designers and developers around the world to create presentations, games, and other content that enables user interaction. Flash projects or applications include simple animations, video content, complex presentations, applications, and much more. The terms Flash document and Flash movie are used synonymously throughout this book. | BEGINNING Game Programming WITH Flash Beginning Game Programming with Flash Lakshmi Prayaga Hamsa Suri THOMSON --- COURSE TECHNOLOGY Professional Technical Reference 2008 Thomson Course Technology a division of Thomson Learning Inc. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means electronic or mechanical including photocopying recording or by any information storage or retrieval system without written permission from Thomson Course Technology PTR except for the inclusion of brief quotations in a review. The Thomson Course Technology PTR logo and related trade dress are trademarks of Thomson Course Technology a division of Thomson Learning Inc. and may not be used without written permission. Adobe and Flash are registered trademarks of Adobe Inc. All other trademarks are the property of their respective owners. Important Thomson Course Technology PTR cannot provide software support. Please contact the appropriate software manufacturer s technical support line or Web site for assistance. Thomson Course Technology PTR and the author have attempted throughout this book to distinguish proprietary trademarks from descriptive terms by following the capitalization style used by the manufacturer. Information contained in this book has been obtained by Thomson Course Technology PTR from sources believed to be reliable. However because of the possibility of human or mechanical error by our sources Thomson Course Technology PTR or others the Publisher does not guarantee the accuracy adequacy or completeness of any information and is not responsible for any errors or omissions or the results obtained from use of such information. Readers should be particularly aware of the fact that the Internet is an ever-changing entity. Some facts may have changed since this book went to press. Educational facilities companies and organizations interested in multiple copies or licensing of this book should contact the Publisher for .

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