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This guide was created to assist Artists and Engineers, to learn the basics of mesh modelling of non deformable objects with 'Blender'. It uses a structured approach to introducing Blenders tools and work-methods. Following the guide should enable you to become familiar with blender and create models from the simplest of parts to complex accurate engineering assemblies and designs. The guide focuses solely on Blenders Mesh Modelling capabilities, it ignores the myriad of animation, | PRECISION MODELLING A Guide to modelling parts and components accurately using Blender 0 s i File Add Timeline Game liil Scene Ũ Renderlayers s 1 Renderlayer V 0 2 Renderlayer Combined z V Vector Normal uv Index Object Color Blender k Blender Projects cnc 608 TutoriaH.blend Render Help I sR.Z-Model I-Cage A yers Pano M8LUR AIIZ Fields 100 Tx I sCEScene x www.blender.org 244 Ve 51919 I Fa37437 I Ob 16-2 I la 2 Mem 11.94M Time I 608-Cage A -tMode View Search I All Scenes View Select Object I t obieclMode I Col Off Spec light View Select Object t Object Mode 0 Bf 0 50 75 50 KẼB OIpIvI I 1 RENDER Blender Internal tauss Í j I Border Render Combined z Shadow EnvM Transform Properties OB 608-CageA Par. locX 0 000 u Rotx 0 000 LocY 0.000 u Rot Y 0.000 LocZ O.OũO .1 Rotz 0.000 ScaleX 1.000 DimX 15.623 ScateY 1.000 DimY 2.312 Scale 1.000 Dim2 15.244 I Link Scale Diffuse Specular Shadow AO Reflection Refraction Radloslty World a n 608-Balls A . b Ũ o b Q k.608-CageB o b E 1 . 808-CirclipA l.tliH 608-CircllpA 001 b E 60S-CtrclipA.0O2 ._ b Ũ 608-CirclipA.003 . b Q tc 608-CirclipB 002 b E tí.608-Race ữ . b 0 tc 608-Race.002 I b B t 608-ShleldA . . b tC608-snieidA.0O2 . b Ũ 608-ShleldB a S b nCamera b t lamp b tciamp.001 Ộ b Robert Burke www.rab3d.com Introduction This guide was created to assist Artists and Engineers to learn the basics of mesh modelling of non deformable objects with Blender . It uses a structured approach to introducing Blenders tools and work-methods. Following the guide should enable you to become familiar with blender and create models from the simplest of parts to complex accurate engineering assemblies and designs. The guide focuses solely on Blenders Mesh Modelling capabilities it ignores the myriad of animation texturing and photo-realistic rendering tools and concentrates solely on getting started and producing accurate models suited for both artistic and engineering purposes. The guide was originally made as a series of web pages that documented the .