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4 Right-click/Ctrl-click on the car and choose Create Motion Tween. Flash converts the current layer to a Tween layer so you can begin to animate the instance. 5 Move the red playhead to the end of the Timeline. 6 Choose the Selection tool. 7 Move the car down about 5 pixels. Flash creates a smooth animation of the car moving down slightly. Adobe fLAsh professionAL Cs5 CLAssroom in A book 141 Download from Library of Wow! ebook 8 Click on the motion tween in the Timeline and open the Motion Editor. 9 Click the Plus icon on the Eases category and choose Random. The Random preset ease. | 4 Right-click Ctrl-click on the car and choose Create Motion Tween. Flash converts the current layer to a Tween layer so you can begin to animate the instance. 5 Move the red playhead to the end of the Timeline. 6 Choose the Selection tool. 7 Move the car down about 5 pixels. Flash creates a smooth animation of the car moving down slightly. ADOBE FLASH PROFESSIONAL CS5 CLASSROOM IN A BOOK 141 Download from Library of Wow ebook 8 Click on the motion tween in the Timeline and open the Motion Editor. 9 Click the Plus icon on the Eases category and choose Random. The Random preset ease appears. 10 Select the Random ease. The Random ease jumps from one value to the next in random intervals. This is shown graphically as a series of abrupt stair steps. 142 LESSON 4 Adding Animation Download from Library of Wow ebook 11 Change the Random value to 15. The frequency of random jumps increases based on the Random value. 12 Select the Basic motion category. 13 In the Ease pull-down menu next to the Basic motion category choose Random. Flash applies the Random ease to the positional changes of the motion tween. Instead of a smooth change in the y-position Flash makes the car jerk up and down randomly simulating a rumbling idling car. Since the animation is nested in a movie clip choose Control Test Movie in Flash Professional to preview the motion. Classic Tween Model In previous versions of Flash Professional CS3 and earlier motion tweens were created by first establishing keyframes in the Timeline then changing one or more of the properties of the instance and then applying a motion tween between the two keyframes. If you are more comfortable working with this older way of animating you can do so by relying on the Classic Tween option. Select the first keyframe containing your instance and then choose Insert Classic Tween. Flash applies a classic motion tween to your Timeline. The Motion Editor however is not available for classic tweens. Modify Text New Symbol. Mrs Motion .