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Introduction to Character Animation phần 10
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Vì vậy, bạn có thể phải bồi thường bằng cách xoay các xương cột sống trên theo hướng ngược lại. Sau khi quay xương cột sống, cổ và đầu, tôi đã đặt ra một cái gì đó giống như hình ảnh dưới đây. Chú ý mắt tiếp tục thực hiện theo các xương mắt. | Open shape front view. Open shape oblique view. Switch back to Object mode. Move the slider in the Shapes panel to determine how much of the selected shape in this case the Open shape should be applied. Set a key with the percentage of this shape. Open shape 50 . Open shape 100 . New keys in Action Editor. Note that when you move the slider a key appears in the Action Editor as well as a slider. I prefer to use the slider in the Action Editor instead of the one in the Shapes panel especially for mixing multiple shapes they both work the same way . Try this Set a key for the Open shape say 0 at frame 1. Move to frame 11 with Up arrow . Set a key for the Open shape say 100 . Move the frame slider back and forth to see the mouth open and close When you are satisfied with your Open shape delete the key in frame 11 by selecting it and hitting X move the frame slider to frame 1 and set the Open shape back to 0 . The Wide shape Now we ll make a Wide shape. Make sure you are in Object mode. Select the Basis shape in the Shapes panel by using the arrow buttons next to the shape name. Press Add Shape Key to add a new shape. When you add a new shape it turns into a copy of the previously selected shape. We want to start with the original shape of the mesh not the Open shape so that s why we had to select Basis first. Name this shape Wide . If you want you can set the strength of this shape to 100 now so that when you switch back and forth between Object and Edit mode you will see the Wide shape in both modes. Otherwise you will see the shape in Edit mode but in Object mode the shape will do whatever the Action Editor says it should be doing in that frame. Switch to Edit mode to start making the Wide shape. It s impractical to go step-by-step so here are screenshots of the Wide shape I made. This shape initially looks like a smile - in fact adding some eye squints would make it a smile. However we also want to use it for making an EEE sound when combined with the Open shape so