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3D Graphics with OpenGL ES and M3G- P47

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3D Graphics with OpenGL ES and M3G- P47:Mobile phones are the new vehicle for bringing interactive graphics technologies to consumers. Graphics that in the 1980s was only seen in industrial flight simulators and at the turn of the millennium in desktop PCs and game consoles is now in the hands of billions of people. This book is about the technology underpinnings of mobile threedimensional graphics, the newest and most rapidly advancing area of computer graphics. | COLOR PLATE 15 Figure 8.3 Screen shot of the texture matrix manipulation example code. COLOR PLATE 16 Figure 14.2 Demonstrating a separate specular pass with controllable degree of glossiness. The per-pixel gloss factors can be stored in the alpha channel of the base texture map. Image copyright AMD. This page intentionally left .