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CREATING GAME ART FOR 3D ENGINES- P1
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CREATING GAME ART FOR 3D ENGINES- P1: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I. | THOMSON CREATING GAME ART FOR 3D ENGINES reale commcrcial uahiv art a et for a 31 ganK engine I ceTorque a the game engine. Autodesk 3d Max a the lc gn wife ware. and Adobe Pho o hop a the texturing tool Model texture ryg. animate export.and cript both an organa character and a robotic character learn the nujor function of 3d Max in the introductory chapter l mgram the game art O that It can be evaluated by the arttM Within the 3I engine facilitating Herat ne npnn emente 6AMI OlYllOfMINT St Kits BRADSTRONG CREATING Game art FOR 3D Engines BRAD STRONG Charles River Media Boston Massachusetts Copyright 2008 Career Professional Group a division of Thomson Learning Inc. Published by Charles River Media an Imprint of Thomson Learning Inc. All rights reserved. No part of this publication may be reproduced in any way stored in a retrieval system of any type or transmitted by any means or media electronic or mechanical including but not limited to photocopy recording or scanning without prior permission in writing from the publisher. Publisher and General Manager Charles River Media Stacy L. Hiquet Associate Director of Marketing Sarah O Donnell Manager of Editorial Services Heather Talbot Marketing Manager Jordan Casey Marketing Assistant Adena Flitt Project Copy Editor Karen A. Gill Technical Reviewer Mike Duggan CRM Editorial Services Coordinator Jennifer Blaney Interior Layout Tech Judy Littlefield Cover Designer Sherry Stinson Cover Images Brad Strong CD-ROM Producer Brandon Penticuff Indexer Joan Green Proofreader Sybil Fetter Charles River Media Inc. 25 Thomson Place Boston MA 02210 617-757-7900 617-757-7969 fax www.charlesriver.com This book is printed on acid-free paper. Brad Strong. Creating Game Art for 3D Engines. ISBN-10 1-58450-548-6 ISBN-13 978-1-58450-548-8 eISBN-10 1-58450-604-0 Library of Congress Catalog Card Number 2007933886 3ds Max is a registered trademark of Autodesk Inc. Photoshop is a registered trademark of Adobe Systems Incorporated. All other .