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3D Game Programming All in One- P23

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3D Game Programming All in One- P23: During the past several years while working on the Tubettiland “Online Campaign” software and more recently while working on the Tubettiworld game, I figure I’ve received more than a hundred queries from people of all ages about how to get started making games. There were queries from 40-year-olds and 13-year-olds and every age in between. Most e-mails were from guys I would estimate to be in their late teens or early 20s. | Weapon Sounds 567 datablock AudioProfile TommyGunReloadSound filename data sound shortreload.wav description AudioClose3d preload true datablock AudioProfile TommyGunFireSound filename data sound tommygun.wav description AudioClose3d preload true datablock AudioProfile TommyGunDryFireSound filename data sound dryfire.wav description AudioClose3d preload true datablock AudioProfile WeaponSwitchSound filename data sound Weapon_switch.wav description AudioClose3d preload true ---------------------------------------------------------------------------- TommyGun image which does all the work. Images do not normally exist in the world they can only be mounted on ShapeBase objects. datablock ShapeBaselmageData TommyGunlmage shapeFile data models weapons TommyGun.dts offset 0 0 0 mountPoint 0 emap true Team LRN 568 Chapter 20 Game Sound and Music className Weaponimage item TommyGun ammo TommyGunAmmo projectile TommyGunProjectile projectileType Projectile casing TommyGunShell armThread look2 State Data stateName 0 stateTransitionOnLoaded 0 stateTransitionOnNoAmmo 0 Preactivate Activate NoAmmo stateName 1 stateTransitionOnTimeout 1 stateTimeoutValue 1 stateSequence 1 stateSound 1 Activate Ready 0.7 Activated WeaponSwitchSound stateName 2 stateTransitionOnNoAmmo 2 Ready NoAmmo stateTransitionOnTriggerDown 2 Fire stateScript 2 stateTransitionOnReload 2 onReady Reload stateName 3 stateTransitionOnTimeout 3 stateTimeoutValue 3 stateFire 3 stateRecoil 3 stateAllowimageChange 3 stateSequence 3 stateScript 3 stateSound 3 stateEmitter 3 stateEmitterTime 3 stateEmitterNode 3 Fire Ready 0.096 true LightRecoil false Fire onFire TommyGunFireSound TommyGunFireEmitter 1.0 muzzlePoint stateName 4 stateTransitionOnNoAmmo 4 Reload NoAmmo Team LRN Weapon Sounds 569 stateTransitionOnTimeout 4 stateTimeoutValue 4 stateAllowImageChange 4 stateSequence 4 stateScript 4 stateSound 4 FinishedReloading 3.5 0.25 load 0.25 spinup false Reload onReload TommyGunReloadSound stateName 5 .