Đang chuẩn bị liên kết để tải về tài liệu:
Lecture Object Oriented Programing - Chapter 11: GUI components
Đang chuẩn bị nút TẢI XUỐNG, xin hãy chờ
Tải xuống
After studying this chapter you will be able to understand: The design principles of graphical user interfaces (GUIs), to build GUIs and handle events generated by user interactions with GUIs, to understand the packages containing GUI components, event-handling classes and interfaces, to create and manipulate buttons, labels, lists, text fields and panels, to handle mouse events and keyboard events, to use layout managers to arrange GUI components. | Lecture Object Oriented Programing - Chapter 11: GUI components